![]() ![]() Stacks up to 25 times.Įffect: Amplifies weapon damage by 2% for every 5 meters you are away from your target.Įffect: Headshots grant +30% skill repair for 15 seconds.Įffect: Landing headshots adds a stack of bonus +10% weapon damage for 5 seconds. Headshot kills improve the repair by an additional 10%.Įffect: Damaged enemies lose 50% burn resistance for 5 seconds.Įffect: 3 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds.Įffect: Reloading grants +1% weapon damage for 10 seconds. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage.Įffect: Whenever your armor is depleted, gain 50% Headshot damage for 5 seconds.Įffect: Receive +80% stability at the cost of -35% optimal range.Įffect: Reloading from empty grants +30% weapon handling for 10 seconds.Įffect: Weapon Damage is increased by 3% for every 10% of ammo missing from the magazine.Įffect: After killing an enemy, gain 100% optimal range and +100% accuracy for 10 seconds.Įffect: Every 3 reloads from empty increases your base magazine size by 100%.Įffect: Suppressing an enemy, that is not currently suppressed, grants +10% weapon damage for 12 secondsĮffect: Headshots grant +50% status effect damage and duration to the next status effect you apply.Įffect: Killing an enemy repairs 10% armor over 5 seconds. Missed shots from cover have a 100% chance to return to the magazine.Įffect: The top half of the magazine has 20% rate of fire and -30% weapon damage. Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5 seconds.ĭamage increases are doubled while both buffs are active at the same time.Įffect: Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds.Įffect: Magazine capacity is increased by 20%. Weapon kills at tier 6 grant overcharge for 15 seconds.Įffect: Deal +20% weapon damage to burning enemies.Īfter 4 kills, applies burning to the next enemy you hit.Įffect: Hitting an enemy grants +15% skill damage for 5 seconds. After 3 kills, applies pulse to the next enemy you hit.Įffect: For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 5 seconds when reloading from empty.Įffect: Weapon kills grant +1 skill tier for 15 seconds. Requires a Scope with 8X magnification or higher.Įffect: Amplifies weapon damage by 15% to pulsed enemies.Max stack is 40.Įffect: Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds.Įffect: If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. While the talent is active killing an enemy will not retrigger the talent.Įffect: Deal +20% weapon damage to blinded enemies.Īfter 4 kills, applies blind to the next enemy you hit.Įffect: Critical hits add a stack of 4% reload speed bonus. Max stack is 3.Įffect: Killing a target within 7 meters grants +30% weapon damage for 10 seconds.Įffect: After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot. If a bullet is returned to the magazine the next shot has +40% increased damage.Įffect: Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10s. Weapon Talents Tom Clancy's The Division 2 Weapon TalentsĮffect: Critical hits have a 50% chance to return the bullet to the magazine. They are also given a name, which appears in a gold-yellow color.Įxotic Weapons in Tom Clancy's The Division 2 What makes them unique is that they have a "perfect" version of a talent or a certain attribute that is higher than what would normally be possible. Named Weapons are variants of already existing weapon types.PF45 ( Busy Little Bee/ Lightning Rod).MPX ( Backfire/ Safety Distance/ The Apartment)ĭouble Barrel Sawed Off ( Backup Boomstick/ Firestarter).IMI Negev ( Sleipner/ Carnage/ Bullet King).M249 B ( Pestilence/ Black Friday/ The Stinger).M1A ( Doctor Home/ Baker's Dozen/ Stage Left).Each specialization also comes with a unique weapon that the agent may use, as well as an additional slot to hold that weapon.ĪUG A3-CQC ( The Bighorn/ Invisible Hand) These provide the agent with a structure to make a build upon. ![]() Upon reaching level 30, agents unlock Specializations. Signature Weapons for Endgame (Specializations) 1 Signature Weapons for Endgame (Specializations).
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